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Riot civil unrest let's play
Riot civil unrest let's play













riot civil unrest let

Although it is obvious to see which side is gaining more ground, it looks a confusing mess. Defensive mode helps hold the position on the field, while offensive mode gets the rioters to use ranged attacks however the chances are they will flee if charged by the Police.Īs the confrontation ensues, the screen is a mass of tiny 8bit bodies crawling around the landscape. At the top left there are actions that can be designated to the groups using the Playstation controller. The HUD on the left indicates that I have 4 groups of rioters that I can control. Writing appears on the screen stating “Protect all tents from being destroyed” and off you go. On the far right are some people in blue with white bits who I am guessing are the police. The camera zooms out and reveals a backdrop of basic looking buildings and more strange moving zombies, sorry rioters, on the left that are massed into a group. Readying up, you are launched into what looks like a close-up view of two 8bit zombies having a dance-off before they are interrupted by a stream of smoke. Yes, I haven’t got a clue what is happening. Obviously, these are other things but at this point in time, I haven’t got a clue. The available items are also indicated on the right with symbols that resemble a bottle of shampoo, wifi and a laser gun. Not everything is available however the shape of the crowd division, quantity of flags, defensive gear and hostility can usually be selected. It is all seems very propagandary.Īnother screen appears with options for the rioter’s setup. I chose the rioters and the next few screens gave me the lowdown that the Italian Government is building a large transportation system in the Susa Valley and that documents have been published that indicate the amount of forest that will be lost as well as pollution generated. Once selected, the next screen lets you choose to play as either the rioters or the Police. Here you can start your story and begin on a scenario called “No TAV” where you are given a basic overview of the riot situation and select the difficulty from “Too Easy”, “Challenging” and “Lawless”. Selecting “Story” you are taken to a map showing a section of Europe with crudely drawn polaroid pictures that look like they have been drawn in MSPaint. From here you get to navigate between “Global”, “Story”, “Versus” and “Options”. On loading up Riot: Civil Unrest you go through several 8bit style intro screens before arriving at the menu screen. I appreciate that riots are chaotic however this looks a mess. Unfortunately, my excitement was fairly short-lived. On the basis of all of the above, I couldn’t help but feel excited and honored to be playing a game with so much gameplay based on real-life actions. How will the crowd react to certain gestures and actions? what will cause anger and aggression? how will the police react when outnumbered? I was soon to find out. The feelings that he felt as well as of those of the people surrounding him has helped shaped the gameplay.

riot civil unrest let

Reading into the background bumf to the game, you learn that the creator of Riot: Civil Unrest, Leonard Menchiari has experienced rioting first-hand at the NoTAV protests in Italy. You see riots all the time reported in the media, therefore taking control of one of the sides involved in an attempt to win the clash was an interesting idea.

#Riot civil unrest let's play simulator#

On initial thoughts of what Riot: Civil Unrest could entail, I found myself really looking forward to getting stuck into a real-time riot simulator as it is something I have never taken part in in the real world. Cue some Kaiser Chiefs, I predict a riot? There is a protest going on there somewhere… Gameplay

riot civil unrest let

Developed by Merge Games you get to play as either the Police or angry protestors in scenarios that simulate actual events around the world. Riot: Civil Unrest is, as it sounds, a game based on riots.















Riot civil unrest let's play